
HVE Software Manual (Markdown Edition)¶
This directory contains the HVE (Human Vehicle Environment) user manual in
Markdown form. It was produced by reviewing the legacy on-line help topics in
HTMLHelp/HTMLFiles/ (the source of the compiled
HVE.chm manual) and updating each topic against the current source code:
HVEINV-64/— the HVE application (dialogs, editors, reports)Physics/— the simulation engines (EDCRASH, EDGEN, EDHIS, EDSMAC, EDSMAC4, EDSVS, EDVDS, EDVSM, EDVTS, SIMON, DyMesh)
Each page notes the legacy help topic it was derived from. Options that were missing or undocumented in the old help have been documented from the current code; options that no longer exist in the code have been removed or flagged.
Contents¶
| Section | Covers |
|---|---|
| 01 — User Interface | 3-D editor, preferences, units, playback, cameras, rendering, grids, lights, overlays, text |
| 02 — Vehicles | Vehicle information, inertias, sprung mass, payload, CG, stiffness coefficients (A/B), body torsion, aerodynamic drag |
| 03 — Suspension & Steering | Suspension data, springs/shocks, jounce/rebound, roll steer, camber, anti-pitch, spindle axis, steering system, wheel locations |
| 04 — Brakes & Powertrain | Brake assemblies and designer (disc, dual-piston, wedge, duo-servo, duplex), brake tables, drivetrain, transmission, differential |
| 05 — Tires & Wheels | Tire data, friction, physical data, Fy vs. inclination, slip vs. rolloff, wheels |
| 06 — Safety Systems | Air bags, belt restraint systems, accelerometers |
| 07 — Humans | Human models, human information, CG, joint properties, material properties |
| 08 — Environment | Environment information, surfaces, contact surfaces, materials, friction, geometry primitives (box, cone, cylinder, sphere, ellipsoid) |
| 09 — Events & Driver Controls | Event setup, position/velocity, driver controls (steering, braking, throttle), contacts, inter-vehicle connections, simulation controls |
| 10 — Calculation Options | Per-model calculation options: EDCRASH, EDGEN, EDHIS, EDSMAC, EDSMAC4, EDSVS, EDVDS, EDVSM, EDVTS |
| 11 — Reports & Output | Accident history, damage data, collision pulse, trajectory and variable-output reports/graphs |
Program Manuals¶
Updated Markdown editions of the legacy PDF program manuals in
docs/legacy-pdf/, each reviewed against the current
physics engine and application code:
| Manual | Original PDF |
|---|---|
| EDCRASH | EDCRASH.pdf |
| EDGEN | EDGEN.pdf |
| EDHIS | EDHIS.pdf |
| EDSMAC | EDSMAC.pdf |
| EDSMAC4 | EDSMAC4.pdf |
| EDSVS | EDSVS.pdf |
| EDVDS | EDVDS.pdf |
| EDVSM | EDVSM.pdf |
| EDVTS | EDVTS.pdf |
| SIMON | SIMON.pdf |
| DyMESH | DyMESH2026.pdf, DyMeshV3Overview2026.pdf, DyMeshFactsOfLife2026.pdf |
| GATB | GATB_FullManual.pdf |
| RDF | RDF-Complete.pdf |
| Damage Studio | DamageStudioV8.pdf |
HVE User's Manual¶
Updated Markdown edition of the HVE User's Manual (Version 5, Seventh
Edition), in hve-users/:
| Section | Covers |
|---|---|
| 01 — Overview | Using HVE, What is HVE?, How to use HVE |
| 02 — Menu Reference | Files, Set-up, View, Options, Help menus |
| 03 — Human Editor | Creating/editing humans, human model definition |
| 04 — Vehicle Editor | Creating/editing vehicles, vehicle model definition |
| 05 — Environment Editor | Creating/editing environments, environment model definition |
| 06 — Event Editor | Creating/editing events, event model definition |
| 07 — Playback Editor | Report/playback windows, editing the event sequence |
| 08 — 3-D Editor | 3-D editor, object tools, manipulators, tutorial |
| 09 — Video Output | Video basics, HVE video interface |
| 10 — Brake Designer | HVE Brake Designer |
| 11 — Appendices | Back matter |
Regenerating / maintaining¶
When a dialog or physics option changes, update the corresponding page here in
the same commit. The authoritative field lists are the dialog resources in
HVEINV-64/HVERSNT.rc and the dialog classes in HVEINV-64/*.cpp; parameter
semantics live in Physics/Source/ and Physics/Include/.