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Chapter 8 — Index

(updated: The original printed manual contained a page-number index. Page references are meaningless in this Markdown edition, so the index below maps the original topics to their chapters. Use your viewer's text search within each chapter for precise locations.)

Topic Where to look
3-D Surface Geometry Chapter 2 — Environment
3-D Visualization, Trajectory Simulation Chapter 3, Chapter 5
Accelerometers Chapter 2 — Event Set-up
Accident History report Chapter 3, Chapter 5
Airbag / Belt Restraints Chapter 2 — Sprung Mass
Aerodynamic Drag / Drag Forces Chapter 2 — Sprung Mass
Anti-pitch, Roll Steer Chapter 2 — Suspension
Atmosphere (Temperature, Pressure) Chapter 2 — Environment Physical Data
Brake System, Brake Table, Brake Designer Chapter 2, Chapter 5
Calculation Method (physics) Chapter 4
Calculation Options (Tire Model, Steer DOF, Body vs. Environment Contact) Chapter 2; Calculation Options reference
Camber / Cornering Stiffness tables Chapter 2 — Tire
Coordinate Systems (Earth-fixed, Vehicle-fixed) Chapter 2 — Event
Coulomb Friction (steering) Chapter 4 — Steering System
Curbs / curb-tripped rollover Chapter 5, Chapter 6
Damage Profiles Chapter 3, Chapter 5
Driver Controls (Steer, Throttle, Brake, Gear tables) Chapter 2, Chapter 5
Drivetrain / Engine / Transmission Chapter 2 — Drivetrain Data
Environment (creating, Visual/Physical Data, Wind, Gravity) Chapter 2 — Environment
Error / Fatal / Diagnostic / Informative messages Chapter 6
Event (creating, set-up, execution) Chapter 2 — Event, Chapter 5
Friction Table, Friction Multiplier Chapter 2 — Tire
GetSurfaceInfo() Chapter 2 — Calculation Options, Chapter 6
HVOSM heritage Chapter 1, Chapter 4
Inertias (vehicle, steering system) Chapter 2, Chapter 4
Integration (timestep, errors) Chapter 2 — Simulation Controls, Chapter 6
Jounce and Rebound stops Chapter 2 — Suspension
Key Results Chapter 2, Chapter 5
Messages report Chapter 3, Chapter 6
Output Reports (all types) Chapter 3
Payload, Collision Pulse, Contacts Chapter 2 — Event Set-up
Playback Editor / Controller Chapter 3, Chapter 5
Printing reports Chapter 5 — Printing
Program Data report Chapter 3, Chapter 5
Simulation Controls Chapter 2, Chapter 5
Springs and Shocks, Ride Rate, Roll Center Chapter 2 — Suspension
Steer Degree of Freedom Chapter 2, Chapter 4
Steering System (gear ratio, stops, friction, trail) Chapter 4
Tire Blow-out Model Chapter 2, Chapter 5
Tires (physical data, stiffness tables, Slip vs Rolloff) Chapter 2 — Tire
Trajectory Simulation Chapter 3, Chapter 5
Tutorial Chapter 5
Validation Chapter 1, Chapter 5
Variable Output / Variable Selection Chapter 3, Chapter 5
Vehicle Data report Chapter 3, Chapter 5
Vehicle Editor (adding/editing vehicles) Chapter 2 — Vehicles, Chapter 5
Wheel Location, Unsprung Mass Chapter 2 — Unsprung Mass
Wheel Spin Chapter 1, Chapter 6
Wind Speed and Direction Chapter 2 — Environment

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